Tech Rundown

A quick rundown of the hardware, software, and services we're using to make games. Specifically from conception to v1.0. We'll ignore post-launch in this post, including losing your mind to marketing.

For the art, Morgan works with a Cintiq using 3ds Max for 3D and Adobe Creative Cloud (Photoshop, Illustrator, etc.) for 2D.

For the game, Amar uses Unity3D with C#. (And his first question before implementing anything, is there an asset in the Unity Asset Store or GitHub for it?)

For the servers, Amar first looks for a SaaS solution. Otherwise, he spins up an AWS infrastructure with an infrastructure-as-code tool like CloudFormation. He then writes server applications in Python 3. Although he's transitioning to Go for several technical reasons (and not because he found his inner gopher).

For project management, we use on a mix of AsanaTrello, and a stern voice. Asana is the permanent record and more manageable. At a certain point, Trello is too many boards stuffed with too many cards. But it's great for throwing tasks for a short term goal into one board and working through the cards.


And lastly for game design, we've settled on coffee shops, spreadsheets, and mindmaps scrawled in overpriced Moleskine notebooks. There's also the idea-generator demon we summoned and keep in a shoebox. We've named him Morty, and he seems pretty happy if we keep him fed with soul-donuts. But don't trust him for game economy design. Math is not his forte.

That covers the broad strokes. At least what we use. We're often teaming up with other game developers, especially to cover areas not in our skillset. Like audio...although in a pinch, Audacity + SoundRangers work wonders...but don't tell the audio developers that.

Happy Flock, SpeedTiles, and iOS 11

Both Happy Flock and SpeedTiles were written several years ago using the Cocos2D game engine and built as 32-bit binaries. 

Two big changes. First, Cocos2D development was halted. (We've moved onto Unity3d for newer projects, but if you want to stay with Cocos, check out Cocos2d-x. Both are great.) And second, iOS 11 requires apps to be 64-bit.

So as of right now, neither Happy Flock nor SpeedTiles will run on iOS 11 devices.

We're figuring out the best way to bring both games to 2017. If you want to be informed about when we publish iOS 11 compatible-updates, please contact us, and we'll let you know as soon as they're available.

Our apologies to the fans of these games. And thank you for your patience.