We've updated Zero on Android to v2.0! What does that mean? Well, we first got Zero onto Android via SpriteBuilder's Android plugin, but that's no longer a valid option. So we decided to port the game on another game development system that was (a) straightforward to use and (b) supported multiple platforms easily, including both iOS and Android.
We searched far and wide (or possibly just Googled around for a few hours). In the end, we gave the rose to Unity 3D, specifically Unity 5.1. Overall, we're very happy with the choice. Deep-down, Unity is a 3D game engine, but their 2D support was more than enough for a game like Zero. And Unity's roadmap for additional 2D features is strong.
Besides what's under-the-hood, what else is new? First, we added a level system and revamped the scoring system to factor in the level: the longer you last, the higher the level, the more points you earn per chip. Second, we also added a special x2 chip which doubles the value of every chip for several seconds. Combine a higher level, x2 chip, and a Gold Horseshoe run, and you can really rack up the points!
Finally, "scientific" studies reveal the game is 20.3% slicker under Unity versus the original. ;)
That's just the start. With Zero Android running on Unity 3D, we have an awesome platform to introduce additional features. So stay tuned for more!
(Ok, we also added ads. The Android version has to support itself somehow in this crazy world.)